Working in pairs to stimulate your brain and solve thorny problems. Some of the tasks are practical, so you'll be doing more than sitting and thinking...

The Biggest Loser, about 2 h

As in the well-known television series, players in this game attempt to lose as much weight as possible. Members of each team are first given extra weight to carry, and then have to get rid of as much as they can by completing tasks and solving puzzles. These typically involve Fiskars' secret language, choreography, balancing, endurance, answering questions connected with health and exercise, sporting performance and problem solving. When all the tasks have been completed, each team's members are weighed and the winning team is rewarded with resounding applause or magnificent prizes.

Skills of the Fiskars Wilderness, about 1,5-2 h

Skills of the Fiskars Wilderness is a fun and enjoyable competition that test the wilderness skills of anyone in normal physical condition and people interested in such things. The programme includes making fire and making your own tea, identification of plants, berries and mushrooms, knots to use in life-saving situations, medicines from nature and measuring the height of trees. Useful skills for everyday life!

Amazing Race, outdoor programme, about 2 hours

Your group is divided into teams and each team is given a map. With the help of this and other clues, the first cross on the map is located together with instructions for a task that team members must complete together. Once this has been done successfully, new clues are provided which lead to the next cross and a new task. By solving the clues, completing tasks and using their orienteering and tactical skills, teams make their way to the finish line.

Team Track, about 2 hours

Tasks which require teamwork include: Minefield, Tower Construction, Knot and Electric Cable... They are fun, suitable for children and adults, and all require the help of a friend.

Tricks and Gimmicks, about 2 hours

Tasks that require brainwork, working together and a sense of humour. Tricks and Gimmicks can be organised as a competition or as teamwork. The idea is to solve the tasks given by the instructor using each team's collective talents. Typical task include assembling a design from a set of blocks, working out how to undo a difficult knot and building a structure out of logs. The instructor provides hints when necessary.

Amusing team games, indoor or outdoor activity, about 2 hours

Team games are designed so that everyone has fun together and no-one is forced to embarrass themselves in front of others. Tasks require every ounce of humour you have, some ingenuity and a little agility, but can be solved by people of all ages and sizes. The games are "Recycling human letters", "Theme pantomime", "Facts in the right order", "Magnetic body parts" and "Creating a satellite connection".

Kymppitonni, indoor activity, about 1-1.5 hour

The first Kymppitonni was broadcasted on television more than 25 years ago, hosted by Riitta Väisänen. We now play it as a team game, inventing clever clues to guess words. The team with the most points wins.